Fellwood achievements
Fifty-nine Steam icons. Here are the names we can confirm and the verbs they want.
Fellwood ships 59 Steam achievements. This page is not a datamined unlock table. It is a checklist of named icons from the store API plus the launch-week questions around them. If an icon is hidden, we will not invent the trigger. If a thread asks “1Q dmg achievement?”, we will say what that probably wants without printing a fake threshold. Use Getting Started to actually play, and the Prestige Planner so a badge hunt does not wreck your shop.
Named icons we can confirm
The store highlights:
- Breaking Ground — you started. Plant, throw, cash. The Guides Hub exists so this is not your last achievement.
- A Better Approach — reads like a first upgrade or a first better idea than “only click trees.” Staff the mill. Read Collectors and Sawmill.
- Splintering Force — damage fantasy. Mix attackers after the additive patch. Buildings Hub.
- Growing Stronger — level-ups and prestige drip. How to Prestige.
- Many Hands — population and collectors. Do not assign them all to Electro.
- Heavy Hitter — big hits, probably target shots or a fat projectile. Active Abilities.
- A Change in the Wind — almost certainly clover weather. Events. Manual shots only.
- Advanced Artillery — ballistas, later portraits, or a projectile-tier gate. Attack Buildings, Cannons and Projectile Tiers, and How to Unlock Buildings.
- Log Pile — the screenshot achievement. Sit near the 800 cap without drowning the mill.
- Gilded Stockpile — golden logs. Own the double-gold prestige that now applies to all gold variants. Logs and Acorns.
Forty-nine other icons exist. Steam will show them as you play. When a patch names more in news posts, Patch Notes will catch the line.
The 1Q damage question
A launch thread asks about a 1Q dmg achievement. Q is incremental slang for a huge number, not a quest. Additive damage lowered the silly ceilings on purpose. If the icon exists, it wants a mixed late camp, luck, evolved trees, and probably active target shots — not a multiplicative Electro shrine from June. We will not print “deal exactly 1e15” until the client does. If you are chasing it, mill first or the number is decorative.
A sane hunt order
- Play the first-hour script. Breaking Ground and friends will happen.
- Prestige a few times. Growing Stronger and shop-adjacent icons follow.
- Sit through a clover wind. A Change in the Wind should not require a guide, just aim.
- Evolve a tree and let gold logs exist. Gilded Stockpile is a logistics badge.
- Touch every attacker color you own. Splintering / artillery style icons like variety.
- Only then worry about huge damage numbers.
Review if you are hunting icons to decide whether the game has content. It does: 59 is a lot for $6.99, and several are “touch the systems” rather than “suffer.” System Requirements if the pile stutters before Log Pile pops. Controls if Deck aim is why wind achievements will not fire.
Sibling tool: the planner. Sibling guides: events, abilities, prestige. Sibling ranks: logs, collectors. Do not pause a healthy run for a grey icon. Prestige on your timer, then poke the list.
Frequently Asked Questions
Quick answers to the questions Fellwood players ask after their first prestige.
How many achievements does Fellwood have?
Steam lists 59. This page names the store-highlighted icons and the verbs they imply without inventing hidden triggers.
What is the 1Q damage achievement?
A launch thread asks about a huge damage badge. Additive math lowered silly ceilings. Chase it with a mixed late camp, not a single shrine.
Does A Change in the Wind need clovers?
The name matches the clover weather event. Shoot them manually; worker shots do not grant luck.