Guides

Fellwood Guides Hub

From the first acorn to a five-tier prestige shop — every how-to on this wiki.

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Fellwood Incremental Guides Hub

Fellwood is a single-player incremental on Steam: you bombard a forest across the valley, harvest flying logs, and spend the gold on buildings, workers, and a prestige shop that never quite feels finished. This hub is the map for that loop. If you just installed the game, start with Getting Started. If you already have a messy camp and a pile that will not drain, jump to How to Prestige or the Buildings Hub.

What these guides are for

Allerton Apps launched Fellwood on August 14, 2026 after a public demo. The store page promises 17 buildings, more than 80 permanent prestige upgrades, over 100 level-up options, active abilities, random events, and several projectile tiers. The Steam discussions that followed are not about loot boxes or gacha — they are about when to reset, how to unlock Mages and Engineers, why Electro Wizard looks broken, and how manual shots interact with clovers. Each child page below answers one of those searches with the same facts used everywhere on this wiki.

Use Getting Started for the first-hour script: HQ, first tree, axe building, Sawmill collectors, and the click-drag shot that hits the glowing target. Use How to Unlock Buildings when the left plateau still shows locked portraits. Use Level-Up Cards when the box of 100+ options looks like noise. Use What Is the Goal if a Steam thread asked what you are actually playing toward. Use Active Abilities when automatic fire is fine but the run feels slow. Use Events when Timber Rush, Fellstorm, or Lucky Breeze interrupt the valley. Use Controls if you are on a Steam Deck, inverted aiming, or an FPS limiter that does nothing.

How a run is supposed to feel

You plant trees on the right plateau with acorns. Buildings on the left plateau throw axes, arrows, bolts, and spells at those trees. Logs erupt, bounce, and stack with real physics. Collectors walk the valley, grab timber, and feed the Sawmill, which is the actual gold tap. If collectors fall behind, you click the pile to shove logs toward the mill. If the mill is starved, you hired too many throwers. If the pile hits the 800 active log ceiling, oldest logs recycle and you are wasting damage.

Level-up cards appear as you deal damage. Commons are often skippable; luck, log value, and prestige-point cards change the whole run. Prestige resets buildings and cards but keeps the shop. That shop is five tiers deep, and several “hidden” building upgrades only make sense after you have spent enough points. None of this is multiplayer. Saves sit on Steam Cloud. The goal is not a final boss so much as a camp that never stops firing.

How to use this hub with the rest of the wiki

Guides tell you how. The Buildings Hub tells you what to feed after Allerton Apps switched damage from multiplicative to additive — stacking one structure is no longer the intended win. Logs and Acorns explains why a purple log is worth a fortune and why extra trees can hurt. The Prestige Planner is a spend order you can follow without re-reading patch notes. Patch Notes records Hotfix 1.0.1 and the demo update that added 64 log variations and clover events. Review is honest about the Dwarves Eat Mountain comparisons and the tutorial complaints. System Requirements covers Windows, macOS, and Deck caveats. Links points at the Steam page, the demo, and Allerton Apps support.

Sibling pages in this category link to each other on purpose. If a sentence on Events mentions luck, it should send you to prestige. If Controls mentions clover shots, it should send you to abilities. Do not farm a single building because a screenshot from the multiplicative-damage demo still looks spicy — read Wizards and Attack Buildings together.

First-hour checklist

  1. Open HQ. Plant the starting acorn on the closest useful slot, not a decorative back corner.
  2. Place an axe building. Assign population. Confirm automatic fire.
  3. Open the Sawmill. Hire collectors before you drown in timber you cannot cash.
  4. Practice one manual shot at the tree target. That same muscle memory shoots clovers later.
  5. Take a damage or luck card; reroll a wall of commons if you still have rerolls.
  6. Stop the run when the next hire does nothing. Prestige. Spend. Repeat.

When that checklist is boring, you are ready for Collectors and Sawmill micro and the Achievements list. Come back here when a patch shuffles the shop — the child guides are meant to stay shorter than a full recap, and this hub will keep the index honest.

Field notes

Frequently Asked Questions

Quick answers to the questions Fellwood players ask after their first prestige.

Which Fellwood guide should I read first?

Open Getting Started, then How to Prestige. Unlock Buildings and Active Abilities answer the two most common Steam threads after launch.

Do these guides cover the demo and the full game?

Yes, with the demo called out when a building was locked. The full Steam release on August 14, 2026 is the default ruleset on every page.

Where is the building ranking?

In the Buildings Hub, not here. Guides explain the loop; the tier-list category ranks axes, wizards, collectors, and logs.